i tried 6.2 to see if that would work and haven't gone back to 6.3.
Generator not run from a Skyrim installation directory.
Like i said, i'm using 6.2 instead of 6.3. Step 5: Add an executable using 'Add from file' and go find FNIS's executable (should be in '\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNISforUsers\GenerateFNISforUsers.exe') Step 6: Check 'Create files in mod instead of overwrite', open up the dropdown list at the right of the option and find 'FNIS Output'. FNIS: 'No GENDER directory found' and it cant find the SE executable so it thinks its 32 bit >Warning: Bad installation. Mt_behavior usage: 28,4 % ( 39 furniture, 29 offset, 0 chair, 0 alternate animations)Ġ_master usage: 5,2 % ( 0 paired, 0 kill, 80 alternate animations)Īlternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164Ģ404 animations for 10 mods successfully included (character) Reading xo3dBF V?.? ( 11 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations). Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Skyrim: 1.9.32.0 - E:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) I also visited the mod page for FNIS and found out that the mod author for FNIS has dropped support for MO and actually reccomends me using NMM and as said earlier, i would rather not.ĭoes someone either know a (better) way of using/installing FNIS or have a solution? it would be really appreciatedĪlso, even the animations that come with FNIS make my character T-pose.
i have tried so much! i tried running FNIS outside of MO, which did f*ck all, and i tried an older version of FNIS (6.2 instead of 6.3).the last thing that i have yet to try is NMM to see if that works, but it would be really annoying to constantly use NMM to install FNIS instead of using MO for this.
if it may help anyone figure this out, some animation mods had a V?.? behind the mod name and i'm using the XPMSE skeleton. Step 5: Add an executable using 'Add from file' and go find FNISs executable (should be in 'modsFores New Idles in Skyrim SE - FNIS SEtoolsGenerateFNISforUsersGenerateFNISforUsers.
all added animations would not work, only vanilla animations would work (running, jumping, swinging a weapon, etc.). when trying them they would not work, my character would just stand there in a T-pose. i did the normal steps: i enabled the mods that needed FNIS in MO, ran FNIS and updated the FNIS Behavior (with GENDER and SKELETON patches), installed the file's from the Overwrite folder in MO, enabled them and tried them. I recently installed a couple of mods that use FNIS (because some are not appropriate i shall not list them here, more info below).